With more twists and turns than a palace vault and one unforgettable family of thieves, this second book in Brian Farrey's epic Vengekeep trilogy will leave you breathless. Now, in this exciting sequel, Jaxter Grimjinx is back. Trouble is brewing in the Five Provinces. With the help of a few new friends, Jaxter will have to delve deep into some long-buried and dangerous secrets.
Something is wrong in the house that Lin's family has rented. When a secret key marked "Twistrose" arrives for her, Lin finds a gate to the world of Sylver. Lin is overjoyed to be reunited with Rufus, the pet she buried under the rosebush. Together they must find the missing Winter Prince in order to save Sylver from destruction.
It's about how one secret act of violence changes everything --- how best friends desert you when you need them most, how nobody understands. It's about wondering who you can trust. It's about the people who don't believe you. It's about how all of your hopes and dreams can vanish, and you can find yourself alone. Your choice is to end it all or to start over... and all you can think is Maybe I Will.
There was an accident. Ember knows at least that much. She was driving. The car was totaled. She suffered back injuries and brain trauma. But she is alive. That's the only thing left she can cling to. She can't even remember the six weeks of her life leading up to the accident. Where was she going? Who was she with? And what happened during those six weeks that her friends and family won't talk about?
Zoe has an unconventional pen pal --- Mr. Stuart Harris, a Texas Death Row inmate and convicted murderer. But then again, Zoe has an unconventional story to tell. A story about how she fell for two boys, betrayed one of them, and killed the other.
On the summit of the fabled mountain Slievenamon in Ireland, there is a doorway to an ancient land of terrible power. The gate of Feimhin has lain closed for centuries, the secret of its opening long lost. But now four orphans drawn together by Fate must pass through the portal to face their destinies. What they find beyond is the enchanted but war-ravaged world of Tír, a strange land peopled by beings of magic. Here death waits at every corner and they must learn to fight if they are to survive.
With great power comes great responsibility. With a great Paul Pope superhero book comes a whole lot of fun.