In this eerie follow-up to Almond's SKELLIG we meet another
group of characters struggling to make sense of some dark
realities in their lives. Their complex journeys toward understanding
are riddled with mystery, history, death, and magic.
Thirteen-year-old Kit Watson and his parents have just moved
to the English mining town of Stoneygate, where they will
comfort and care for Kit's recently widowed grandfather, a
former miner who has lived in Stoneygate all his life. As
the new kid at school, Kit seems to be a fresh target for
the rough-looking John Askew. Askew quickly befriends Kit
and invites him to join in an unusual after-school activity:
a game called ""Death"" that a group of kids play in the abandoned
mines. Players spin a knife to determine who will remain in
the mine alone and ""die."" Some of the gang only pretend
to sense things during the game. But when Kit takes his turn
underground, he truly sees the ghosts of long-dead young miners.
The experience inspires a series of mysterious, vivid dreams
at night. Stranger, still, Kit's visions prove to be a bond
not only with his now-ailing grandfather, but with Askew and
other old mining families of Stoneygate.
Throughout his adventures, Kit confides in and finds support
from his neighbor and friend Allie Keenan. Together, they
discover more about John Askew's troubled life. And Kit comes
to understand how his connection to the mining spirits has
helped him secure his place in the world above-ground.
This novel may be a little more challenging than most, but
you'll be well-rewarded by Almond's rich storytelling.
--- Reviewed by Shannon Maughan
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