In 2083, chocolate and coffee are illegal, paper is hard to find, water is carefully rationed, and New York City is rife with crime and poverty. And yet, for 16-year-old Anya Balanchine, daughter of a dead crime boss, life is fairly routine --- until she finds herself thrust unwillingly into the spotlight.
They tell her that her name is Ava, that the lady sobbing next to her is her mom, and that Sophy, Greer and Olivia are her best friends. Unfortunately, she can’t remember anything. Then a few images do start to filter through, along with horrible headaches when she reaches for them. But things just don’t fit, something just isn’t right. And then she begins to remember…
Wren MacAvoy lives in a domed city created in the mid-nineteenth century to protect the King of England when a comet was on its way to hit Earth. However, when Wren's best friend Alex escapes the dome to see what the outside world is like, he has some shocking news.
Since her release from Liberty Children's Facility, Anya Balanchine is determined to follow the straight and narrow. Unfortunately, her criminal record is making it hard for her to do that. When old friends return demanding that certain debts be paid, Anya is thrown right back into the criminal world that she had been determined to escape.
In the near future, the Armstrong twins orchestrate a conspiracy to create a perfect and perfectly controlled world. But a shadowy guerilla group known as BZRK forms a nascent resistance movement and prepares to fight the utopian oppressors.
By encoding music with addictive and mind-altering elements, the Corp holds control over all citizens, particularly conduits like Anthem, whose life energy feeds the main power in the Grid. Escape is found in his underground rock band, where music sounds free, clear, and unencoded deep in an abandoned basement. But when a band member dies suspiciously from a tracking overdose, Anthem knows that his time has suddenly become limited.
After the Contamination --- an epidemic caused by the super-trendy diet drink SlimPro that turned ordinary citizens into shambling creatures unable to control their violent impulses --- the government rounded up the "Connies" to protect the remaining population. But now, two years later, the government has started sending the rehabilitated back home, complete with shock collars that will either stop the Connies from committing violent acts or kill them before they do any further harm.
Gifted with the rare ability to weave time with matter, Adelice is exactly what the Guild is looking for, and in Arras, being chosen as a Spinster means privilege, eternal beauty, and being something other than a secretary. But once you become a Spinster, there is no turning back. Now caught in a web of lies and intrigue, Adelice must decide who to trust.
Cassia journeys to the Outer Provinces in pursuit of Ky, only to find that he has escaped, leaving a series of clues behind. During her quest, an invitation for rebellion, an unexpected betrayal, and a surprise visit from Xander change the game once again.
Will Besting is sent to an institution meant to help patients with crippling phobias. He and six others take turns in mysterious fear chambers, and though they feel emboldened afterwards, they also start developing strange side effects.
Ensnared in a dangerous, ever-deepening mystery, Will Besting must lead his friends through a perilous underground trap masterminded by two devious souls at war with each other. It's a game of cat and mouse, and not everyone will be alive when it's over. Can Will outwit both Rainsford and Goring, ending their reign of fear forever?
Sixteen-year-old Beatrice Prior faces the biggest decision of her life when she must choose which of the five factions to join that make up their society. She has to decide whether to follow in her parents’ footsteps or turn her back on her family and dare to be courageous. But unbeknownst to most, a mutiny is brewing beneath the surface, and their well-ordered society is about to implode.
Pandora's just your average teen-glued to her laptop until her long-lost father sends her a link to a mysterious site featuring twelve photos of her as a child. Unable to contain her curiosity, Pandora enters the site, where she is prompted to play her favorite virtual-reality game, Zero Day. This unleashes a global computer virus that plunges the whole world into panic.
Ten years from now, the world is dangerously close to running out of oil. Supplies, especially those made from petroleum, are getting scarce. When a category 6 hurricane hits, leaving the East Coast in a disaster zone, three very different teens work together to survive in this new world.
Deuce has achieved her dream of becoming a huntress for her enclave, which exists deep underground. This includes finding food and fighting horrible creatures called Freaks. When Deuce is partnered with the mysterious hunter Fade, she soon learns that the safety of the enclave may be in jeopardy.
Eighteen-year-old Eve has never been beyond the heavily guarded perimeter of her school, where she and 200 other orphaned girls have been promised a future as the teachers and artists of the New America. But then, Eve learns the shocking truth about her school’s real purpose --- and the horrifying fate that awaits her. Fleeing the only home she’s ever known, Eve sets off on a long, treacherous journey, searching for a place she can survive.
It's been one year since all the adults disappeared. Despite the hunger, the lies, and even the plague, the kids of Perdido Beach are determined to survive. Creeping into the tenuous new world they've built, though, is perhaps the worst incarnation yet of the enemy known as the Darkness: fear.
Since Elliot refused to run away with her childhood sweetheart, Kai, the world has changed. Elliot's estate is foundering, forcing her to rent land to the mysterious Cloud Fleet, a group of shipbuilders that includes renowned explorer Captain Malakai Wentforth --- an almost unrecognizable Kai. She soon discovers that her childhood friend carries a secret that could change their world...or bring it to its knees.
It's another big month for fans of movie adaptations of YA! Are any of you going to see Ender's Game, The Book Thief, How I Live Now or The Hunger Games: Catching Fire this month? How could you even choose between a mind-rocking sci-fi, a historical fiction taking place during WWII, a story about a British countryside summer turning into a militaristic coup or the next Hunger Games movie?!?
Throughout the year, Teenreads.com features adult books from Bookreporter.com, our site for adult readers, that we think will have definite appeal to a teen audience. In the spirit of sharing, we are now spotlighting a selection of titles each month from Bookreporter.com that we believe are great reads that you might enjoy.Explore our picks here!